Radiance: 2691 – Post Mortem
In this post mortem, I take a look at what went right, what went wrong, and what I learned from my new game Radiance: 2691.
In this post mortem, I take a look at what went right, what went wrong, and what I learned from my new game Radiance: 2691.
Radiance: 2691 is an arcade-style top-down shooter with tons of colors. Upgrade your ship, recruit helpers, and blast enemies!
Want a way to get experience in every stage of the development process as quickly as possible? Try this challenge and make one game a week.
Learn about game systems, chance, and strategy in game design. Read my review of the Game Design Foundations 2 course here.
Learn what game design is and how the core of a game affects the design process. Read my review of the Game Design Foundations 1 course here.
I came across the Spectrum shader during a recent Valorant game and I’ve been obsessed with it. See it for yourself and let’s discuss it.
Want insight about what games are and what game designers do? Becoming a Video Game Designer might have your answers. Read my review here.
Aran P Ink is a game developer with a great blog. Anyone interested in metroidvania or platformer design should read it. Here’s why.
For the month of June, I’m focusing on learning more about game development through some LinkedIn Learning courses. Read about my plan here.
Recently I was struggling to come up with good video game ideas. So I had my kids help. Read what we did and what the results were.