Shilo – Post Mortem
In this post mortem, I take a look at what went right, what went wrong, and what I learned from my new game Shilo.
In this post mortem, I take a look at what went right, what went wrong, and what I learned from my new game Shilo.
Shilo is a 2D platformer. Follow a young girl and her bubble as she traverses 100 rooms to discover who (or what) she really is.
A rule tile lets you quickly place and is a huge time saver in Unity projects. See how to set them up here.
Unity doesn’t have an Autotile system built in. Here, I show you step by step how to set the Autotile system up for use in your Unity project.
Cozy Cocoa is a casual simulation game where you manage a hot cocoa stand. Fill customer orders and earn as much money as you can!
We’re nearing the end of the year. That means it’s time to plan for the future. Read about my game design goals for 2023 here.
It’s been a little over 1 year since I started teaching myself game development. Here are 8 of the biggest lessons I’ve learned.
Came across this book on social media and wanted to share it. See what’s in the Unity Shader Bible and how you can get it.
During a game jam, we got lines between our tiles. Creating a sprite atlas was quick and solved our issue. Learn how we did it here.
I came across a quirk where Unity was not rendering gizmos in my scene view. The solution was deceptively simple. Learn about the fix here.